@Pureferret - I understood "half impulse" meant "one half of maximum impulse", but my point was that although I (and bitmask) thought it would seem more natural to treat these as fractions of some maximum, https://scifi.stackexchange.com/questions/23051/how-fast-can-impulse-drive-propel-a-ship/23498#23498, https://scifi.stackexchange.com/questions/23051/how-fast-can-impulse-drive-propel-a-ship/54837#54837, https://scifi.stackexchange.com/questions/23051/how-fast-can-impulse-drive-propel-a-ship/95657#95657, https://scifi.stackexchange.com/questions/23051/how-fast-can-impulse-drive-propel-a-ship/95654#95654, https://scifi.stackexchange.com/questions/23051/how-fast-can-impulse-drive-propel-a-ship/84786#84786, This doesn't address the question asked, except tangentially. According to the Star Trek Encyclopedia, which uses the Okuda warp scale, impulse speed is 1/4 lightspeed, or 270 million km/h. The Star Trek trademarks and logos are owned by CBS Studios Inc. In Star Trek, it seems like whenever any warp-capable ship travels at less than light speed, it’s almost always “one quarter impulse power.” Let’s use some constant acceleration physics in PTC Mathcad to calculate the time and distance nec… In the official Star Trek Universe, outside of TOS, it is implied strongly that Impulse Drive only works at sub-light speeds. Post by Daniel60 One of the local Free-to-air T.V. At 0.75 c, over an extra half year will have passed. so how fast is impulse? The Enterprise D has a mass of 4.5 million metric tons, and a maximum sustainable impulse speed of 0.92 c. The impulse engines have a required acceleration of 10 kilometers per second per second, which is just over a thousand g’s. Typical suspension of disbelieve is in place. The corresponding velocity is given as "the speed of light multiplied by the speed of light ten times", whereas warp 2 is now "the speed of light squared", implying a general rule of … A document dated May 14, 1986 and attributed to Gene Roddenberry places warp 10 at the top of the scale: "Beyond that time-space continuity is disoperative." Warp Factor 2 - 10x lightspeed. each point of Impulse Expertise skill always provides a bonus of 0.4% to those base values. Impulse … What about figuring out how fast Voyager’s maximum speed (Warp 9.975) is in multiples of the speed of light? This leads to the “Twin Paradox.” In this scenario, one twin stays on Earth, while the other boards a spaceship that travels away from and back to Earth at some fraction of the speed of light. Possibly it was shortened to plain warp factor by the series. It is most clear in Balance of Terror that the ship has to have something more than slower-than-light travel. Normally in the interplanetary scene we have no frame of reference for how fast they are traveling. Star trek terms: next generation warp speed calculator, classic star trek warp speed calculator, star trek calculator, star trek, startrek, next generation star trek, warp factor, warp speed, warp speed calculator, light years, Alpha Centauri, velocity, engage. On the left axis, we have fractions of light speed up to 0.9. 1 Impulse = ~2.5%c = 0.5*(1/3*2.5%) = warp 0.004. However, as those technical manuals of Star Trek tell us, starships are using impulse drives for … (At c=1, time dilation and mass increase to infinity.) Theoretically an impulse engine could get you up to several times the speed of light if you had a big enough "runway" of open space, but it's still quite a bit slower than warp, so it's not a very efficient way to travel. I also showed that in "Where No Man Has Gone Before" the Enterprise either travels faster-than-light with impulse drive or else slows down the passage of time aboard with a time warp, or perhaps even does both. Our calculations in PTC Mathcad show that it will take ridiculous amounts of energy and the relativistic effects completely upsets our perceptions of the passage of time. All Epic Engines have [SecSpd-2] as their default fifth modifier, though this can be re-engineered into a different … Impulse Power: This is thrust delivered by the powerful reactor impulse engines. Ricard - I cited a source which claims that there are examples of faster-than-light travel with impulse power in TOS and TNG. This is when the Enterprise-F was launched. Page 1 of 3 1 2 3 Next > cwl Commander Red Shirt. Star Trek: The Next Generation. I've always thought this was holdover from (sea) ships with Engine Order Telegraphs, which would signal "Half Ahead" or "Dead slow astern" etc. Here are some approximations I found on the memory alpha article on Impulse Drive [1]: Maneuvering Thrusters: used to navigate the ship at very slow speeds with high degrees of precision. However, it is also commented in "Timeless" that at full impulse, Voyager could travel at roughly 80% light speed. Full Impulse.". LaForge: "Aye, sir. David Winfrrey in "Falling Out of Standard Orbit" in The Best of Trek # 16, 1991, is one of several writers who have pointed out contradictions between common theories of treknology and the evidence of the episodes. Because impulse engines take a ship to high sub-light speeds through space-time relativistic time dialation is a concern and therefore in the Star Trek plot line impulse engines are seldom used above .25 c but are used for interplanetary travel. Then LaForge was correct to say "Full impulse" and the next generation Technical Manuel is incorrect about how the Enterprise D functions. I've always wondered this because in some episodes of Voyager, TNG and DS9 someone will say, "We can make it to the next system at impulse" when they're already in another solar system. Section I The Basics. It seems to be sloppy dialogue as much as anything else. We all know that starships in Star Trek have artificial gravity. An impulse engine (a colloquialization of internally metered pulse drive) was a nuclear fusion-based propulsion system used primarily for sub-light travel. Both predate TNG, where it's clear that FTL travel is Warp Drive. ... Full Impulse is 2-3x as fast as normal mode, ButFull Impulse can only be used out of combat. A person taking a 10 year round trip at 0.9c would find more than 200 years had passed on earth. Winfrey cites events in several episodes and movies to claim that impulse drive must still be capable of hyperlight speeds even during the eras of Kirk and Picard. In Star Trek, impulse power is the method of propulsion for sub-light speed travel. (only true for Warp factors between 1 and 9) What about fuel? Mr. Sulu. So how fast is impulse? Forums > Misc. https://en.wikipedia.org/wiki/Engine_order_telegraph. Dave Martin is a former Creo, Windchill, and Mathcad instructor and consultant. If the "space warp" in warp drive is similar to the theoretical Alcubierre Warp Drive it would warp space around the ship and created a warped bubble of space time to propel the ship faster than light as seen from outside the warp bubble. In "The Cage" and "Menagerie" Pike specifically tells the crew "Time Warp Factor" instead of "warp factor". To bypass some of the trickier real-world physics, the impulse engines of Star Trek also accelerate the exhaust and use driver coils to generate distortions in the space-time continuum just like the warp engines. While each Starship has its own base value for each of these. Several TOS references, however, imply that an impulse drive can be used for FTL travel. Equipped with a quantum slipstream warp drive, the newest Enterprise in Starfleet was extraordinarily fast. 12,400,000 miles per hour is 0.01849c making 1 Impulse drive 2.46% c. But is this inconsistent with the above value? Star Trek Online Impulse Engines Guide by fuzun. Yet if that's full impulse then 1/4 Impulse Power would be 41,913,450 Miles per Hour. Both also provided for FTL combats, unlike the later series, based upon TOS and TAS evidence. When impulse engines are engaged, the ship immediately accelerates to a specific speed (I think full impulse is 0.25c) using the inertial dampeners to counter the g forces. In the TUC the Excelsior was travelling home from the Beta quadrant at full impulse power. Star Trek: Online ; VOY episode : " Future's End " Another form of impulse drive is a combat impulse engine, which offer an edge in maneuverability but low speeds. The Enterprise D only carries 9.3 metric tonnes of deuterium, so they’re a little short. According to Jo'Bril in the episode "Suspicions", the shuttles aboard the Enterprise-D had a maximum impulse velocity of approximately 2.5% of light speed – he specified that at ¾ impulse the shuttle would travel a distance of one million kilometers in approximately three minutes (approximately 12,400,000 miles per hour). If you want to redirect to English please click Yes. Yesterday, one of the episodes was "Conspiracy" Impulse power is more like sub-light warp powered by fusion reactors than a simple rocket. Trekkies have helped define the science fiction universe, along with the technology that the Star Trek series, books, and movies promise. Impulse surrounds the ship in a warp bubble to alter its physical properties. Depends on how long you've been accelerating. The extended universe, including the tabletop role-playing games, gives full impulse a specific speed, usually varying by timeframe. stations is giving us a double dose of ST:TNG each afternoon. But it is likely humankind will develop the capability to travel at fractions of light speed someday. Therefore, we can conclude that they have the ability to counteract gravity. Suppose the traveler’s journey – by her own clock – starts on January 1, At 0.5 c, the traveling twin’s calendar will say January 1. This section gives a general guideline on warp speed conversion as offered in the Star Trek Starfleet Technical Manual. Is impulse drive an absolute measure, and If not what is it relative to? However in Star Trek III and Star Trek VI Admiral/Captain Kirk orders 1/4 Impulse Power in side the spacedock, clearly. As we know, the Warp scale is non-linear; it's cubic or even - to be more exact - 10/3. I believe the first explicit use of "warp" for sublight speed was in The Motion Picture, when Kirk ordered "Ahead warp point five". Bu the Enterprise was still apparently able to use its "time warp" capability along with the impulse engines to travel a distance of several light days while only a few hours pass on the ship (and possibly also in the outside universe). Which doesn't make much physical sense, since without some wibbly-wobbly spacey-wacey stuff it would take infinite energy to approach light speed. It is always sub-light speed, and it is likely different for every ship (size, number of drives, etc.). Discussion in 'Trek Tech' started by cwl, Jun 5, 2009. Of course, Start Trek is fiction, but I thought exploring... | November 30, 2020 2021 Stack Exchange, Inc. user contributions under cc by-sa. In space any propulsion would translate to an acceleration, not a constant speed. The right axis shows traveler time. 1 History and specifics 1.1 Specifications 1.1.1 Design variants 2 Impulse engine types 2.1 Earth and Federation impulse drive types 3 Appendices 3.1 Related topics 3.2 References 3.3 External link Impulse engines … When you enter into combat mode, Full Impulse mode is automatically disengaged. If LaForge made a mistake, maybe he meant to say "full warp". In Star Trek, it seems like whenever any warp-capable ship travels at less than light speed, it’s almost always “one quarter impulse power.” Let’s use some constant acceleration physics in PTC Mathcad to calculate the time and distance necessary to reach one quarter impulse power: Wow. It is clear that the ship is travelling on impulse drives at speeds approaching C, in that Gary isn't shown jumping in power massively as they cross 5 light-days distance on impulse drives. The Star Trek impulse engines are magnetoplasmadynamic thrusters based on nuclear fusion. It would have to be limited at some point to avoid relativistic effects. In Elaan of Troyius, they traveled from one planet to another at "sublight factor .037". Martin is the author of the books Design Intent in Creo Parametric and Top Down Design in Creo Parametric--both available at www.amazon.com. How fast is impulse exactly compared to Warp? Impulse drive, how fast is it? The logical requirements of a "pure impulse" vessel race making war upon a warp-capable race across a multi-light-year neutral zone pretty much requires some form of FTL integrated into the Impulse Drives. Anything that could brake the ship is most likely negligible, so the whole concept of "impulse speed" doesn't make literal sense. Let me propose the following formula: "Impulse factor" ^ 13 = factor of c. I insert an X-Y Plot, with the range variable along the x-axis depicting fractions of the speed of light, and the function evaluated for the range variable and one year of travel along the y-axis: At 0.5 c, the traveling twin’s calendar will say January 1st upon return, but on Earth it’s actually February 25th! The actual speed relating to the specific ship. How fast can impulse drive propel a ship. Since a ship traveling at impulse velocities (slower than, but approaching, the speed of light) is still traveling in the normal space-time continuum, concerns of time dilation apply, and it is written in the ST:TNG Technical Manual that high relativistic speeds are avoided unless absolutely necessary; impulse power is therefore customarily limited to a maximum of ​ 1⁄4 lightspeed … sci fi reviews channel: https://www.youtube.com/channel/UCrLsxBysUHnpSKRpXMbMVzgAll parody Edits : https://www.youtube.com/channel/UCnnRzi7q1YTRFYvzSnjEzhQ Let's assume the Impulse scale is non-linear as well. In "The Cage" and "Menagerie" Lt. Tyler also says that the "time barrier" his been broken and new ships are faster. (GURPS Prime Directive, page 160.). When the Enterprise's "space warp" capability was disabled in "Where no Man has gone before" the speed of the Enterprise was dropped to just a few percents - or even less - of its previous speed. The Next Generation Technical Manual, page 78, says that normal impulse In this case, it's best not too look too deeply at canon, as what you find is "Speed of Plot.". These engines max out at .75c and are used for inner star system, non-emergency flight. They rely only upon impulse drives, and are capable of speeds up to about warp 5.5. Not long ago, I used PTC Mathcad to uncover some real-world truths about Star Trek and its implausible use of 'warp speed.' After leaving PTC, he was the Creo specialist for Amazon; and a mechanical engineer, Creo administrator, and Windchill administrator for Amazon Prime Air. Star Trek: Online Additional impulse engines are available through modifications; however, the traditional impulse engine has undergone little change since the 23rd Impulse engines star trek. In your answers and calculations you assume a linear scale; "Impulse 0.5" = 0.5 * "Impulse 1". Aboard Federation starships, fusion reactors power the engines using deuterium fuel to create helium plasma. He can be reached at dmartin@creowindchill.com. No mention of what fraction of impulse this would be though. At 0.9 c, and extra 1.3 years would have passed, and at 0.99 c, the Earth-bound sister will now be over six years older than her twin. It makes more sense to call it "impulse acceleration". We see why traveling for long periods of time at impulse speeds causes such headaches. It's not quite warp drive, but researchers are hot on the trail of building nuclear fusion impulse engines, complete with real-life dilithium crystals. The Trek BBS. Before Star Trek: Picard resumed the continuity of the TV show and subsequent movies, numerous short stories, novels, and video games moved the timeline forward.To the point they entered the 25th century. The "time warp" which was introduced about 13 to 31 years before the first season of TOS may have been used in conjunction with the "space warp" to either one) make interstellar travel seem faster to outside observers, or two) make interstellar travel seem faster to the crew aboard the ship or three) do both. 0.75c for high impulse is not recommended (p75) as it involves lengthy recalibration of the onboard clocks. Let’s calculate how much deuterium (heavy hydrogen) it would take to accelerate the Enterprise to quarter impulse: That’s the same mass as 337 Empire State Buildings. However in Star Trek III and Star Trek VI Admiral/Captain Kirk orders 1/4 Impulse Power in side the spacedock, clearly. Your base speed and turn values are determined by a combination of your ship's impulse modifier, your level, engine power, and the quality of your equipped impulse … Thus it would seem that the "space warp" discovered by Cochrane ("Metamorphosis") was used in the original warp drive but newer warp drive also has a "time Warp". The Star Trek Voyager Technical Manual, page 13, has full impulse listed as ¼ of the speed of light, which is 167,000,000 mph or 74,770 km/s. 'Star Trek' fusion impulse engine in the works. In the Decipher Star Trek RPG, maximum sustained impulse speeds are around 0.75C (75% of the speed of light). Let’s look at the math behind impulse power, and why Starfleet finds it impractical for normal operations. Warp drive is one of the fundamental features of the Star Trek franchise; in the first pilot episode of Star Trek: The Original Series, "The Cage", it is referred to as a "hyperdrive", with Captain Pike stating the speed to reach planet Talos IV as "time warp, factor 7". Each factor above is a multiple of that warp speed, although what those values are vary depending on the show in question. When people think of Einstein’s Theory of Relativity, they mostly associate it with his most famous equation: E=mc2.However, Einstein’s theory revealed two significant ways in which motion affects time and space relative to a stationary observer: For an object in motion, mass increases, length contracts, and time dilates. 1 Steven Cole of Amarillo Design Bureau interpreted the canon to include "FTL." Some Impulse Engines may have additional modifiers that either increase existing bonuses or add new ones. The Warp Speed Calculator is designed to answer these questions. Let’s use PTC Mathcad to examine and graph these differences. For anyone who denies the use of time warps, "Where No Man Has Gone before" PROVES that the Enterprise can travel fast-than-light with impulse drive. Page Not found or Currently under translation for the Language you requested. The resulting speed should therefore increase linearly with time (classically). Throughout star trek we see various ships travelling at fractions of 'Impulse drive'. It is not clear whether the reference in Where No Man Has Gone Before refers to colonies out to the edge of the galaxy, at which point the barrier might be only a few light years out, or to bases further in. When people think of Einstein’s Theory of Relativity, they mostly associate it with his most famous equation: For an object in motion, mass increases, length contracts, and time dilates. But full warp for the Enterprise D is over warp factor nine in the new scale so he couldn't go to full warp to reach warp six. In episode 5 of season 1, Jordi makes a comment which can be used to determine not only the maximum speed of the Enterprise but how fast …
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